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glimage.h
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21 
22 #ifndef FIFE_VIDEO_RENDERBACKENDS_OPENGL_GLIMAGE_H
23 #define FIFE_VIDEO_RENDERBACKENDS_OPENGL_GLIMAGE_H
24 
25 // Standard C++ library includes
26 #include <vector>
27 
28 // Platform specific includes
29 #include "util/base/fife_stdint.h"
30 
31 // 3rd party library includes
32 #include <SDL_video.h>
33 
34 // FIFE includes
35 // These includes are split up in two parts, separated by one empty line
36 // First block: files included from the FIFE root src directory
37 // Second block: files included from the same folder
38 #include "video/image.h"
39 
40 #include "fife_opengl.h"
41 
42 namespace FIFE {
43 
53  class GLImage : public Image {
54  public:
55  GLImage(IResourceLoader* loader = 0);
56  GLImage(const std::string& name, IResourceLoader* loader = 0);
57  GLImage(SDL_Surface* surface);
58  GLImage(const std::string& name, SDL_Surface* surface);
59  GLImage(const uint8_t* data, uint32_t width, uint32_t height);
60  GLImage(const std::string& name, const uint8_t* data, uint32_t width, uint32_t height);
61 
62  virtual ~GLImage();
63  virtual void invalidate();
64  virtual void setSurface(SDL_Surface* surface);
65  virtual void render(const Rect& rect, uint8_t alpha = 255, uint8_t const* rgb = 0);
66  virtual void render(const Rect& rect, const ImagePtr& overlay, uint8_t alpha = 255, uint8_t const* rgb = 0);
67 
68  virtual void renderZ(const Rect& rect, float vertexZ, uint8_t alpha = 255, uint8_t const* rgb = 0);
69  virtual void renderZ(const Rect& rect, float vertexZ, const ImagePtr& overlay, uint8_t alpha = 255, uint8_t const* rgb = 0);
70 
71  virtual void useSharedImage(const ImagePtr& shared, const Rect& region);
72  virtual void forceLoadInternal();
73  virtual void copySubimage(uint32_t xoffset, uint32_t yoffset, const ImagePtr& img);
74  virtual void load();
75  virtual void free();
76 
77  GLuint getTexId() const;
78  const GLfloat* getTexCoords() const;
79  bool isCompressed() const { return m_compressed; }
80  void setCompressed(bool compressed) { m_compressed = compressed; }
81  private:
82  // texture coords to use
83  GLfloat m_tex_coords[4];
84 
85  // Was this image compressed by OpenGL driver during loading ?
87 
88  // [0] [2] ->(x)
89  // [1] +------+
90  // | |
91  // | |
92  // [3] +------+
93  //
94  // |
95  // v
96  // (y)
97  // To map these indices with previous one:
98  // [0]:=[1]:=0.0f, [2]:=m_col_tex_coords, [3]:=m_row_tex_coords
99 
100 
103  GLuint m_texId;
104 
107  void cleanup();
108 
111  void resetGlimage();
112 
115  void generateGLTexture();
116  void generateGLSharedTexture(const GLImage* shared, const Rect& region);
117  void validateShared();
118 
121 
122  SDL_Color m_colorkey;
123 
125  // Holds Atlas ImagePtr if this is a shared image
127  // Holds Atlas Name if this is a shared image
128  std::string m_atlas_name;
129  };
130 
131 }
132 
133 #endif
134 /* vim: set noexpandtab: set shiftwidth=2: set tabstop=2: */
virtual void invalidate()
Invalidates the Image causing it to be reset or re-loaded.
Definition: glimage.cpp:94
void generateGLTexture()
Generates the GL Texture for use when rendering.
Definition: glimage.cpp:230
virtual void load()
Definition: glimage.cpp:547
uint32_t m_chunk_size_w
Definition: glimage.h:119
Base Class for Images.
Definition: image.h:47
GLfloat m_tex_coords[4]
Definition: glimage.h:83
virtual void setSurface(SDL_Surface *surface)
This frees the current suface and replaces it with the surface passed in the parameter (which can be ...
Definition: glimage.cpp:98
void setCompressed(bool compressed)
Definition: glimage.h:80
void resetGlimage()
Resets GLImage variables.
Definition: glimage.cpp:103
GLImage(IResourceLoader *loader=0)
Definition: glimage.cpp:40
GLuint getTexId() const
Definition: glimage.cpp:578
std::string m_atlas_name
Definition: glimage.h:128
const GLfloat * getTexCoords() const
Definition: glimage.cpp:582
virtual void copySubimage(uint32_t xoffset, uint32_t yoffset, const ImagePtr &img)
Copies given image into this one with respect to given offsets.
Definition: glimage.cpp:537
virtual void useSharedImage(const ImagePtr &shared, const Rect &region)
After this call all image data will be taken from the given image and its subregion.
Definition: glimage.cpp:491
SDL_Color m_colorkey
Definition: glimage.h:122
unsigned char uint8_t
Definition: core.h:38
GLuint m_texId
Holds texture ids that are used to access textures in GL rendering context.
Definition: glimage.h:103
virtual ~GLImage()
Definition: glimage.cpp:90
void generateGLSharedTexture(const GLImage *shared, const Rect &region)
Definition: glimage.cpp:468
bool isCompressed() const
Definition: glimage.h:79
GLImage * m_shared_img
Definition: glimage.h:124
virtual void forceLoadInternal()
Forces to load the image into internal memory of GPU.
Definition: glimage.cpp:510
void cleanup()
Frees allocated memory and calls resetGlImage.
Definition: glimage.cpp:112
bool m_compressed
Definition: glimage.h:86
uint32_t m_chunk_size_h
Definition: glimage.h:120
virtual void free()
Definition: glimage.cpp:573
Implements an Image using OpenGL.
Definition: glimage.h:53
virtual void render(const Rect &rect, uint8_t alpha=255, uint8_t const *rgb=0)
Renders itself to the current render target (main screen or attached destination image) at the rectan...
Definition: glimage.cpp:125
unsigned int uint32_t
Definition: core.h:40
ImagePtr m_atlas_img
Definition: glimage.h:126
virtual void renderZ(const Rect &rect, float vertexZ, uint8_t alpha=255, uint8_t const *rgb=0)
Definition: glimage.cpp:177
void validateShared()
Definition: glimage.cpp:518